
Raphael uses the SVG W3C Recommendation and VML as a base for creating graphics. This means every graphical object you create is also a DOM object, so you can attach JavaScript event handlers or modify them later. Raphaël’s goal is to provide an adapter that will make drawing vector art compatible cross-browser and easy. I am especially impressed by how well it performs—the animations are extremely smooth. And because each graphic object is also a DOM object, you can add interaction using normal JavaScript event handlers.
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1 Response to Raphael: javascript drawing library
Learning jQuery » 10 Best Javascript Drawing and Canvas Libraries
October 15th, 2009 at 8:14 pm
[...] Raphael: javascript drawing library [...]